Note: View the Percussion notation QuickStart Video for an overview.
Whether you are creating music for drum set, orchestral percussion, or a drum line, Finale allows you to easily create, notate, and playback percussion parts.
Staves configured for percussion entry can be added with the Document Setup Wizard or the ScoreManager. These staves automatically ignore key signatures and transpositions, and are configured for intuitive entry whether you are using a mouse, computer keyboard, or MIDI keyboard for entry. See Percussion note entry.
Note: See Tutorial 9: Percussion for a step-by-step tutorial on creating percussion in Finale.
Finale’s percussion notation offers a great deal of flexibility and control through the use of percussion layouts. A percussion layout is a list of defined percussion instruments available for use in a staff. This definition includes staff position, notehead style, and note type (snare drum, cymbals, etc.). The same percussion layout can be used for multiple staves and can be edited in the Percussion Layout Designer dialog box. See also To edit percussion layouts.
Orange percussion notes indicate notes that are not assigned to a percussion layout in the Percussion Layout Designer dialog box. This may occur, for example, if you have opened a file that includes notes that were not used (not "highlighted") in the previous Finale version's Percussion Map Designer. These notes will look and playback correctly, but do not conform to the Percussion Layout paradigm introduced in Finale 2011. To assign these notes to Note Types, see To assign Note Types for regions of percussion notation.
Note that if your original percussion map was not one of the General MIDI maps, the wrong note types may have been assigned as your file was converted to the Finale 2014 format. You can reconvert Note Types to the Finale 2014 standard using the
If you are using an external MIDI device for entry (like a MIDI keyboard), Finale can be setup to input and playback using any percussion patch. See To setup an external MIDI device for percussion input & playback.
To ensure your percussion notation is configured properly for your playback instrument, select the appropriate Percussion MIDI Map in the ScoreManager. See Configuring Percussion Playback for details.
To accommodate older MIDI devices that require channel 10 for percussion, the first non-pitched percussion Instrument added with either the Setup Wizard or the ScoreManager is set to channel 10, bank 1. In other words, channel 10 is reserved for non-pitched percussion on bank 1 (with the other 15 channels of bank 1 open for any Instrument). Additional percussion instruments added are assigned to the next available channel (1-9, then 11-16, and then 1-16 on the next bank, and so forth.) Channel 10 on banks 2-8 are not reserved for percussion. The channel 10 reservation only applies to new instruments added with the Setup Wizard or the ScoreManager, and if the percussion Instrument set to channel 10 is deleted, Finale will not change any other percussion Instruments to channel 10 or otherwise shuffle channel assignments. (MIDI/Audio > Reassign Playback Sounds, however, does reserve channel 10 of bank 1 for percussion).
Entering percussion with Simple Entry (by clicking)
Entering percussion with an external MIDI keyboard
Entering percussion with Speedy Entry
Entering percussion with HyperScribe
Loading a percussion layout library
Saving a percussion layout library
Creating a percussion staff with a customized percussion layout
Adjusting stem connections on noteheads
Creating slashes-with-cues drum notation
Importing a MIDI file with a standard percussion track
Assigning Note Types for regions of percussion notation
Identifying MIDI Note numbers for percussion notation
Changing Percussion MIDI Maps mid-score
Configuring Percussion Playback
Creating Output Maps for playback to an external MIDI device
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